Omniknight Techniques and Strategies

Puri-Harass:
There are two ways of harassing with Purification. One possibility is that you run up to your enemy, and then heal yourself, so the enemy takes damage. This technique isn’t that easy to execute and could horribly backfire when you’re not paying attention. The hardest part about this technique is that you have to place yourself in a way so your enemy is still within the AoE of Purification when you’re casting the spell, and doesn’t run out of it when you’re standing still and raising your hammer towards the sky to recieve the heal. The risk with this technique is that the enemy can simply disable you when you’re behind the creepline, and then you’re in trouble.
The second possibility is that you heal a creep which is attacked by an enemy. The upside is that the enemy can’t counter this, besides standing out of the AoE which would mean no farming for a melee hero, but the downside is that you heal a creep and not yourself. An alternative is when you heal an ally of yours that is standing near to an opponent.
Puri-Farm:
Again, two ways to farm with Purification. One possibility is that you run into the creeps and heal yourself. Notice that Purification instantly kills randed creeps at full health within the first 50 minutes, after that the Necromancers/Druids of the Talon have more than 360 hp, so this won’t work again. You make best use of this when there are some melee creeps below 360 hp, and you perform this by placing yourself approximately in the middle between the ranged unit and the melee units, then heal yourself. Like this, you should be able to damage/kill both, rangers and melee units. Alternatively, you can simply wait until all of your creeps are dead, then run next to the ranged unit (with the melee units tailing you as you’re the only enemy left), then heal yourself. Dangerous when there’s still an enemy around.
The second possibility is healing a creep when some enemy creeps are below 360 hp. You can as well run straight towards the enemy creeps, while your own creeps are far behind, pulling them around you and then heal yourself after hitting some of the creeps. Especially easy to farm this way if you have a Radiance.
Remedy-Repel:
All you need to do to be able to perform this technique is to pay attention. Repel the unit that is either going to be the target of magic spells (as an example, Sven just stunned your ally and you see a Lina popping out of the forest - Repel your ally, and Lina’s spells will go to waste, as they’re both do not require to click on the unit, so there will be no “Cannot target” error message) or allies that are suffering from Damage over Time spells, such as Shadow Strike, Posion Nova, Viper Strike, Doom etc. Notice that Repel does not remove these spells, but blocks the damage as long as the spell lasts. If your enemy has ordered to cast a targeting spell on a unit, and you repel that unit in between, the spell is still going to be cast but won’t deal any damage. ![]()
Repel-Channel:
Repel-Channel, or “How to save my ally 3800 gold from buying a Black King Bar” means nothing but casting Repel on an ally who has a channeling spell, such as Crystal Maiden (Freezing Field), Enigma (Black Hole), Bane Elemental (Fiend’s Grip) etc. Talk with your ally, tell him that he should ask for a Repel before jumping in, so the chance of being disabled during the channel is zero.
Carry-Repel:
This is very simple, before or right at the start of a Teamfight, repel your main damage-hero so he doesn’t have to be afraid of being disabled. Repel heroes that rely on their physical damage output, such as Shadow Fiend, Viper, Clinkz, Silencer, Troll Warlord etc. Being able to engage for up to 20 seconds without being thrown back by a disable and nuked to death really means something, believe me.
Degen-Block:
This is a technique you should use when you and at least one ally are chasing an enemy hero. Try to get in front of the enemy, so he is caught in your Degen aura, losing 28% of his current movespeed, and then try to block him as you’d block the first creeps that spawn in the game. With your enemy being caught in the Degen Aura, you can react much faster to his movements, always blocking the path in front of him.
Degen-Walk:
This is the alternative to the Degen-Block. Walk next to your enemy, so he’s caught in the Degen Aura, and walk all the way by his side, so your allies can catch up. Very important here is that you don’t attack him (as in right-click on the hero), but always right-click on the ground in front of him, so you’re walking the same way and he can’t get rid of the Degen aura. Especially important against heroes with much higher MS than what you have. Really annoying for the enemies
If you want to flee from melee heroes or summons, then Degen Aura will be your best friend.
Angel-Save:
So, there’s your ally, in the river, and there are those two enemies, pounding on him like there is no tomorrow. What do you do? You try to get within 1000 units to your ally, and then hit “G” to activate Guardian Angel. Gaining 1000 armor (also known as “almost complete physical invulnerability”) and a regeneration of 25 hp/sec, your ally doesn’t have to be afraid of dying until the GA-buff wears off. Meanwhile you run to your ally, use Purification and Repel as soon as GA is gone (not before, else you’ll remove GA!) and run with him to slow down the enemies if they try to catch up again.
You should NOT use this technique if your ally is already very low on health (as in, about 100 hp) and one of the enemies engaging him is a spellcaster. Guardian Angel does not block incoming spells at all, so it would be a waste of your ultimate casting Guardian Angel, and then Lion hexing/fingering your ally to death.
Angel-Jump:
Your signature move in teambattles. Basically this means that you’re casting Guardian Angel during a teambattle, to turn the tides because all your allied heroes (and all your creeps) are invulnerable to physical attacks. However, there are to two things you should keep in mind.
The first one is the timing of this spell. You shouldn’t cast it right in the beginning, as the enemy would simply back off and wait those 5/7/9 seconds, then come again. Also, you shouldn’t cast it when one or two of your allies are already dead, while your enemy hasn’t lost any, because like this it will just look like a runaway move. Cast it before one of your allies is dead, but when the battle has already fully developed, so your enemies can’t just back off without suffering heavy defeat/losses. The other thing is that you shouldn’t cast Guardian Angel and then Repel someone right afterwards. Repel before, then use GA, else Repel will override GA for whoever just gained spell immunity.

Laning - Purist is a rather weak soloer, although against melee heroes he does really fine as he can adapt to any circumstances. However in organized games you will see him paired up with a ranged hero, who has a nuke, a stun or a slow at least, which will allow you to take the lane control. If you face troubles, you can always use Puri-Heal or Remedy-Repel. Puri-Harass should be used when you assured lane-control. Otherwise spare your mana for the worse times.
Soloing - as we said, Omni isn’t that good at soloing unless put against a melee hero. Ranged heroes are probably going to out-micro you and won’t allow you to get any last hits/creep denies. Try to play conservatively against them and go in only for the last hits or when he is over-confident and makes a big mistake, then use the Puri-Harass technique. Against melee heroes you are going to max Degen Aura before putting points on Repel, as it allows you to harass the hell out of them and maybe score a kill. Heroes like Nerubian Assassin will be really harmful for you. Spam all your spells before he does much harm to you. Against Ogre Magi you might want to get Repel, because a hero might come over to help him and that will hurt you. Against many dual and especially tri-lanes, get 2 points on Repel, too. This all depends on wether you’ll be nuked/disabled or not. You have to be observant.
Getting Ganked - when you see someone trying to gank you, or a spell is heading towards you, then immediately put Repel on yourself. After that run back to your tower and if needed, then heal. If you fail to cast Repel in time, cast Purification first, then Repel and then Guardian Angel. If you managed to cast Repel in time, but their physical damage is so hurting you, then cast Guardian Angel this case as well. If you don’t have Repel, then try to juke you and/or ask for you ally’s help. Try to calculate wether a guardian Angle will be in need or not and cast it in case it is needed. It is something we cannot teach in words, you will learn it only the hard way: game experience.
Ganking - this depends on wether you go to another lane, someone else came to your lane, you have Repel or you have Degen Aura or both. If you have Repel, then put it on the ally that can deal out the most damage or on someone that can chain-disable. If you are on a high level, then cast it on yourself and use the Degen-Block technique, which is uncounterable. It all depends on your allies and the ganked hero(es). If your allies come to gank your lane enemies, then start running towards your opponents soem seconds before your allies would be revealed. If someone is heavily damaged AND is near enough an enemy, then cast Purification on the target ally (or yourself). If you go gank an enemy in your ally’s lane, then most of the time you will want to go from behind, to block the target’s way with Degen Block and then using Puri-Harass (and probably stealing the kill
).
Farming - while laning, you should never use Purification to gain gold. Only exceptions are when you would use the Puri-Harass technique or either you or your ally is on lower health. When the lanes mix up and everyone is ganking around, sometimes pushing as well, you will already have a Bottle or an Arcane Ring. At that time of the game you may use the Puri-Farm technique. Neutraling is also viable from mid game. Just hit all of them as much as to getting them instantly killed by a single Purifitcation. This way you won’t lose HP and you will clear a whole creep spawn.
Pushing - this again depends a lot on game situation. If your allies are pushing a different lane AND all the enemies are defending there, then you need to push your lane as fast as possible. For that you need to rush towerd the next creep wave leaving your own creeps behind. Use the Puri-Farm technique’s creep pulling version. If you went for the necro build, then cast the demons when the two opposing waves collide. This will ensure your creeps have a higher DPS and they can run faster, fastening the push as well. If you push with your allies, use Puri-Farm only if you do need the heal. Otherwise stay aware of the situation and cast Repel on your carry hero if you get ganked. Use Guardian Angel as well, turning the tides of the battle.
5v5 Battles (defensive) - when trying to defend an outer tower, you will need to stay behind the tower and waiting for the best opportunity to initiate. If you have no problem keeping your carry hero or ulti-channeler repeled, then don’t hesitate using it every time it cools down. Your role is waiting patiently, while your AoE-spammers (Leshrac, THD, Zeus, etc) are clearing up the upcoming creep waves all the time. Once the enemies initiate use Guardian Angel immediately and if you have necrobook, then cast the demons (try to do that before using GA, though). However if your opponents screw up and hesitate for too long, you might try to initiate. Wait for the best opportunity: you just used repel on an ally AND one of the opponents don’t retreat in time or run in without the others. If that happens, then summon the demons immediately, burn the mana of the poor enemy. If his allies run in, then execute the Angel-Jump technique.
5v5 Battles (offensive) - when your team is trying to gank all the heroes of the enemies then use either the Carry-Repel or the Repel-Channel technique. After that, do the Angel-Jump and you are probably going to heavily win that battle. That was the easier version. However when you are pushing and especially if you try to push inside the base - when you don’t have vision over the enemies - you will have to be very very careful. If there are heroes like Silencer (Global Silence), Warlock (Infernal), Pugna (Nether Ward), wait until they waste their spells. You need them to initiate and to fail. It’s not that risky if your tank goes close with Repel on him, because you’ll be able to heal him up later or go jump in with Angel-Jump. It all depends on game situation, but as we said, try to wait until your opponents do a fatal mistake, which will allow you to smash them into pieces.

The model of Purist Thunderwrath is based on Arthas from the RoC human campaign, where he is a Paladin. Paladins have the Holy Light spell, which heals a target unit for 200/400/600 hp (similar to Purification, just without the AoE damage), then they have Divine Shield which makes them invulnerable for up to 45 seconds (the animation is the same as Repel, and with the Repel/GA combo, the Omniknight is almost invulnerable too!). His ultimate revives up to 6 allied units, and the animation is the same as Guardian Angel. The only ability which is not similar to the ladder-paladin is his aura; the paladin has devotion aura, which adds armor.
Purist even has the Arthas-sound model, so if you click on him multiple times he’s pretending that he’s a prince after the third time.

FaP vs
NC
REPLAY PARSEL LINK
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[ Clan FaP - Sentinel ]
FaP.RaptorJesus TOP
FaP.m0ngEr TOP
FaP.PedoBear MID
FaP.Covercat BOT
FaP.how.do.i.ge BOT
[ Clan NC - Scourge ]
fakenick TOP
nc][-MighT- TOP
.HybrydZ. MID
PingvinMesTeR BOT
nc][TruX. BOT
FaP.m0ngEr (aka Beast_Pete) was using the Necrobuild in this game. My style of play is rather agressive in early game, which is not bad and it turned out to be working this time as both Spectre and Warlock are fearful enemies if let farm, while Omniknight can do well even if he is stuck on low level in early game. I buy many wards for my team and go for necronomicon3, which will allow FaP to raze down NC’s observer wards and is a nice addition in team fights. As the Shadow Fiend gets stacked, repel allows him to become wicked sick many times. This replay shows how useful Omniknight is in organized games with a well planned line-up.
TDA, Arcane/BoT build
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A decent game, disrup3 playing Omniknight and using the Arcane/BoT build. You see everything in here, lots of Repel-action, Guardian Angel for save and jumps, Degen-walking (in one situation I even hunt down Dazzle with Degen Aura) and in the end the statement of an enemy - “This just shows how gay Omniknight is, we had more kills but lost”. Definitely worth watching.

We hope you enjoyed reading this guide. This guide was written for the 8th HGC for the sole purpose of changing how the hero guides’ strategies are written. If we managed to achieve our goal, we will die as happy men… or rather use Purification on each other!
Bye everybody!

