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Dota 6.56 Map | Dota-Allstars 6.56 Changelog

dota allstars 6.56 loading screen ImagesDota 6.56 Map Official! Dota-Allstars 6.56 Download. Wow, looks like IceFrog is release a fast patch for the massive change on Dota 6.55. This version is contains many bug fixes and adjustment to fix the game. There’s no new content in this map, but the changes or i must say problem fix are vital and great.

* Improved various different areas of the terrain
* Fixed a very old exploit that was recently discovered with Roshan
* Fixed a rare bug that could cause revives to malfunction
* Some performance improvements
* Tweaked Sentinel and Scourge tower bounty sharing mechanism slightly

* Improved Magic Stick a little
* Slightly reduced gold cost on Dust of Appearance
* Decreased Assassinate cooldown from 30/20/10 to 20/15/10 seconds
* Slightly Improved Death Prophet’s base movement speed
* Improved Lucifer’s cast animation point
* Lowered Admiral Proudmoore’s starting Strength
* Slightly reduced slow duration and increased manacost on Torrent
* Tweaked the scaling of Tidebringer’s AOE
* Nerfed Untouchable a bit

* RD selection area now becomes unexplored after the pick phase is over
* Terrain and Minimap elements are now visible at the start by default
* Fixed using courier’s Drop Item ability to drop Runed Bottle and items in cooldown
* Moved the Tavern locations
* Circles of Power are now usable only when you buy a hero
* Added some new juke spots
* Fixed a few other exploits and bugs
* Fixed a bug with some icons on lower resolutions
* Fixed a small issue with Magic Stick visual effect
* Fixed Lina’s model (246662)
* X Marks The Spot no longer recalls the target if he becomes magic immune
* Fixed an issue with Leoric’s crown
* Added some new doodads
* Fixed some AI issues with Phase Boots
* Fixed some issues with Tidebringer not going into cooldown against Siege units
* Fixed various parts of the terrain where you could get stuck using the new TP scroll

Download the Dota Allstars 6.56 Map Here

Dota Allstars 6.55 Maps Free Download

Finally it has happened! IceFrog released long-awaited Dota 6.55. It has really long changelog :) Now we have two absolutely new heroes, Kunkka and Alleria and one hero was seriously reworked. Four new items also makes us happy. And the last serious change is new loading screen. I think it’s nice. By the way, in the right bottom corner of new loading screen we can see why one of the new Heroes has name Kunkka :)

Dota Download links:
Link1
Link2

(click to enlarge image)
Dota Allstars 6.55 Loading Screen

DotA 6.55 Official Changelog:

Summary:
———
* Added a new hero (Windrunner)
* Added a new hero (Admiral Proudmoore)
* Added a new item (Magic Stick,239688)
* Added a new item (Dust of Appearance)
* Added a new item (Phase Boots)
* Added a new item (Glyph of Fortification)

* New Loading Screen
* Redesigned and improved Sentinel and Scourge bases as well as nearby terrain
* Added a new game mode (-captainsmode/-cm)
* Rewrote creep/neutral/powerup spawn systems. The game timer now counts down to 0, at which point the creeps and powerups spawn. 30 seconds later the neutrals spawn. This behavior is the same as various popular modes, but it is now standardized to the entire game with the new clock. All game events are based off of this time rather than an arbitrary time based on the mode you used.
* Lots of various performance improvements and fixes

* Reworked Keeper of the Light
* Various changes to Enchantress’s abilities
* Reworked Bounty Hunter’s Track
* Rebalanced Insatiable Hunger
* Reduced vision aoe on Spin Webs and tweaked cooldown and manacost progression
* Minor improvements to Anti-Mage’s base stats
* Tweaked Blur evasion chance per level
* Reworked Call of the Wild stats and mechanics
* Decreased Watcher’s vision a little bit
* Increased Rhasta’s movement speed a bit
* Improved Crystal Maiden’s Brilliance Aura a bit
* Minor improvement to early levels of Bloodbath
* Increased Spirit Lance cast range a bit
* Improved Sven’s Agility gain
* Increased Sand King’s armor a bit
* Changed SA’s Blink Strike to move him behind the target(231470)
* Lowered Chaos Meteor cooldown from 70 to 55
* Rebalanced Haunt cooldown (150/120/90 -> 120)
* Improved how the manacost scales on Crippling Fear
* Improved level 2 and 3 manacost and regen on Death Pact
* Improved Psionic Trap’s cooldown progression
* Nerfed the duration on Battery Assault
* Increased Hookshot cooldown
* Quill Spray manacost no longer goes up per level
* Decreased day vision on Visage’s Revenants by 400
* Removed magic immunity from level 3 Revenants and added improved magic resistance
* Improved movement speed of the ghosts on Exorcism a bit
* Undid previous damage return threshold change on Exorcism
* Increased Death Prophet’s base strength a bit
* Added an extra arrow to Medusa’s Split Shot
* Rescaled Medusa’s Purge cooldown from 12/11/10 to 12/10/8 seconds
* Reduced Chronosphere cooldown
* Ravage AOE decreased for level 1 and 2
* Decreased Guardian Angel AOE and duration a bit

Click here to Continue Reading »

Alleria the Windrunner Guide and Strategy

Alleria the Windrunner Guide, Dota 6.55 New Hero. She was an extreme hero when she first appear on beta version. Her old ultimate make her as a totally flying unit that can walk over trees and hills, awesome! But her skills got changed on later beta and the official one. You can see her great old skill on the later part of this post. Both with Kunkka the Admiral Proudmoore, they are great additional heroes. And yeah, she is an Intelligence hero, lot of people mistake and assume her as Agility type. I think that’s because we’re seen her as Traxec ^-^

Alleria The WindrunnerAlleria The Windrunner

These are her skills.
ShackleshotShackleshot
Alleria fires an enchanted arrow using wind magic that binds the target to an enemy unit or tree behind it.
Cooldown: 14
Manacost: 90/100/110/120
Always knocks back the target. If the target hits a group of units or a tree, the struck units (including the target) are stunned for 1.4/2.1/2.8/3.5 seconds. (700 unit cast distance)

Power ShotPower Shot
Windrunner winds up her bow for up to 1 second to perform a single powerful shot. The arrow travels 1700 distance, dealing damage and destroying trees in its path. The damaged dealt is greatest to the first target of it hits and is reduced by 10% with each other it passes through.
Cooldown: 12
Manacost: 90/100/110/120
Deals 120/200/280/360 damage to all enemies in straight line. The arrow has vision and knocks down trees in the process.

WindrunnerWindrunner
Imbues her body with the essence of wind, increasing her movement speed by 50% and giving her the ability to evade all physical attacks for short period of time. Additionally, the gusts of wind around her impairs the movement of nearby enemies, slowing their movement speed in a 300 AoE around her.
Cooldown: 65/50/35/20
Manacost: 100
Say goodbye to this Imba cyclone skill, now it only gives you 50% ms increase, and 100% evasion for 2.75/3.5/4.25/5 seconds and 8/16/24/30 % slow.

Focus Fire (ultimate)
Alleria channels wind throughout her body to surge an excess of adrenaline, giving her maximum attack speed on one target for 10 attacks. Damage is reduced in this state.
Cooldown: 60
Manacost: 200/300/400
Now, her ultimate has been nerfed. No longer IMBA flying unit. Now it seems to give max attack speed for 10 attacks as long as your attacking the target. Your damage get reduced on 50/40/30 % while using this skill.

She is very good at chasing and ganking. Shackle Shot and Power Shot make for great chasing abilities. Power Shot can be used to create shortcuts through trees to catch up with your target.A properly aimed Shackle Shot (to ensure the enemy hits other units or trees and gets stunned) is necessary to make full use of this skill. Windrunner makes you easily catch up with fleeing enemies. Her ultimate aim you to be a damage dealer. All in all, a fun hero. A bit lacking in damage, but makes up for it with interesting abilities. Thanks to redrach and Mr.Jag for this complete analysis of Alleria.

Power ShotPower Shot! It’s damages whatever it’s through. It’s also cut the trees. After the update, there’s short delay before the arrow released.

Shackle ShotShackle Shot, it will ‘link’ two units together and stun them both, hence, shackles. It wont stun nearly as long if there is no unit near by..

WindrunnerWith 100% evasion and 50% movement speed boost, Windrunner is the ultimate fleeing and chasing skill!

This is the old ultimate when she first released on the Beta version, and now it’s being nerfed and changed. Say goodbye to these awesome picture below T_T I decide to not delete these picture because i like it very much, even if now it already replaced.. I repeat, this skill is no longer exist on official version.

WindrunnerAlleria skills, Windrunner. Look her before using it.

Alleria skills, WindrunnerAlleria skills, Windrunner. After using her ulti’s. Watch the sudden increase of your sight.

WindrunnerWhen you turn into Cyclone, you can still use your skill. You can hide into the tree and surprise your enemies.

WindrunnerI rather surprised seeing this. When you turn into cyclone, your normal attack is still working despite your invisible attack projectile. In this picture i use Helm of Dominator to make my attack visible.

This skill also changed and no longer exist.
Fight in the ShadeFight in the Shade
Each unit in the target AoE loses 15/20/25/30% of its maximum health after 1 second. (600 unit cast distance)

Skill Build
Coming soon!

Item Build
Coming soon!

This post is still on progress. And after she is officially released in the new map, i hope this post will be her complete guide. Feel free to give comment and notice me if i haven’t credit you ^-^ Oh yeah, you can try her yourself and get the map at getdota.com post.

Credits: MrJag, redrach,JBnev3rEnD, pluginbaby and all the contributors :)

Kunkka Captain Coco The Admiral Proudmoore Guide

Kunkka (Captain Coco) The Admiral Proudmoore Guide and Strategy

( Some part still need updates )

Kunkka (Captain Coco) The Admiral Proudmoore Guide, Dota 6.55 New Hero. I love this hero, so much cooler than Goblin Clockwerk ^-^ With Alleria the Windrunner, they are both Sentinels new ammunition. This hero is Strength type and has some good skills to support his physical attack.

Kunkka the Admiral ProudmooreKunkka the Admiral Proudmoore


The coolest skill is his ultimate, using a ghostship to hit the enemies and gives buff to the allies. His first skills is make a water blown from the ground and damage the enemies. His second skill gives you bonus damage and splash every few hits. His third skill is mark the spot,marks a hero and leaves an X in its area, after 5 seconds the targetted hero moves back to the X mark.

Here is more explanation about his skills:

TorrentTorrent
Using his unparalleled knowledge of the sea, Kunkka is able to summon a blast of water at a targeted area. After 2 seconds a fierce torrent of water errupts from the ground, the stream blasting enemies caught in the AoE into the sky, dealing damage and slowing movement speed by 30%.
Cooldown: 12
Manacost: 105
This skill pretty cool, gives 120/180/240/300 damage and the torrent last for 2/3/4/5 seconds.

Tide BringerTideBringer
Kunkka’s legendary sword Tidebringer is infused with the very power of the sea. Akin to the ebb and flow, Tidebringer passively grants the hero increased damage and 500 AoE cleave for a single strike every once a while.
This skill is just like Leviathan’s Anchor Smash and Weaver double damage combined. Gives 15/30/45/60 bonus damage every 16/12/8/4 seconds. Great for last hitting.

X Marks the SpotX Marks the Spot
In order to make an assembly for his troops, Admiral Proudmoore targets a hero and marks its current position on the ground. After a few seconds, the hero will instantly return to the mark.
Cooldown: 60/50/40/30
Manacost: 110
Marks a hero and leaves an X in its area, after a 2/3/4/5 seconds the targetted hero moves back to the X mark with 500/650/800/950 cast range. Use this to make the blinker enemy cannot escape.

Ghost ShipGhost Ship (ultimate)
The admiral summons the mythical ghost ship S.S. CoCo to the battlefield. Allies are doused in Captain CoCo’s Rum, inebriating them for 30% bonus movespeed and numbness to incoming damage, causing them to feel only half of the pain now and half after the Rum wears off. Enemies, pirates and scurvy knaves are dashed on the rocks for damage and a brief stun when the ship crashes.
Cooldown: 100/80/60
Manacost: 150
Great skills to initiate battle and even for chasing enemies. It gives 300/400/500 crash damages and the CoCo’s Rum last 5/6/7 seconds.

Torrent, pick a place, wait for 2 seconds and KABOOOM! A blast of water coming out from the ground and throw everything to the air :p
Tidebringer, Kunkka SkillTidebringer, great splash damage. Look at the range, even the ranged creeps get hit too! Neat skill for farming.
Ghost Ship, Kunkka SkillGhost Ship, this ship will help you initiate battle. You feel like fighting on Pirates of Caribbean with this skill.
X Mark the Spot, Kunkka SkillX Mark the Spot. Mark your target, after several seconds he will get back to the X mark. Imagine you do this to a hero that using Town Portal, after several seconds i bet he will back and say WTF?!!!
Captain Coco's RumCaptain Coco’s Rum, drink the rum, raise movement speed and your pain is gone a half. But the other half will turn back after the rums effect gone though ^_^

Skill Build
Coming soon!

Item Build
Coming soon!

I decided to divide the changes and update for the new heroes on different post because there’s so many changes on Dota 6.55 Beta. And hopefully when the official map released, this post will be Kunkka’s Guide completely :) You can try this hero and download the map at the Dota 6.55 Beta post.

I’m planned to finish this post today, but looks like my job is pretty tough today, so maybe i will finish this and Alleria the Windrunner post on several days and upload more pictures. Feel free to give comment and notice me if i haven’t credit you ^__^

Credits: kiwon14, JBnev3rEnD, redrach, pluginbaby and all the contributors :)