Dominating Creeps
2.0 Dominating Creeps
Currently, there are only 3 methods of dominating creeps.
2.01 Helm of the Dominator
(image taken from DP)
Comments: Can be used by all heroes, which makes it a very versatile item. Lasts for 20 minutes (!) which is more or less a third of your normal one hour match. Only drawback is that it has an orb effect which might override other useful orbs and its 5 minute cooldown.
2.02 Aiushtha, Enchantress’ Enchant
Brings target unit under control of Aiushtha. If the unit cannot be converted, it will instead be slowed.
Level 1 - 30 second cooldown, 10% slow if unit cannot be converted.
Level 2 - 25 second cooldown, 20% slow if unit cannot be converted.
Level 3 - 20 second cooldown, 30% slow if unit cannot be converted.
Level 4 - 15 second cooldown, 40% slow if unit cannot be converted.
Comments: Doesn’t work on Ancients or Golems. Now that it lasts 2 minutes (since 6.33), it looks like it’ll be a decent option now. However, the creep dies after its time period ends, causing you not to gain experience and gold.
2.03 Chen, Holy Knight’s Holy Persuasion
Takes control of a target enemy unit.
Level 1 - 1 Unit Max. 75 HP Bonus.
Level 2 - 1 Unit Max. 150 HP Bonus.
Level 3 - 2 Unit Max. 225 HP Bonus.
Level 4 - 3 Unit Max. 300 HP Bonus.
Comments: The ham in Chen’s hamburger. The fact that it has a HP bonus and doesn’t have a time limit makes this the best choice if you’re going for a “creep dominating” built. Synergises very well with his other spells. Penitence to slow the enemy down while your creeps get into range, Test of Faith to instantly teleport your creep safety and Hand of God to fully heal your creeps. Even works with creeps dominated using the Helm of the Dominator. Only drawback is the unit cap.
