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Archive for the 'Neutral Creep Guide in DotA' Category

Creep Bestiary

5.0 Creep BestiaryHere’s the list of all the neutral creeps that spawn in alphabetical order.
5.01 Treant/Ghoul, Druid of the Talon/Necromancer, Glaive Thrower/Meat Wagon
Treant/Ghoul
EHP (starting): 616Movement Speed: FastAttack Speed: FastRange: MeleeEXP (before): 62EXP (after): 41Gold (before): 33-53Gold (after): 21-41HoM Gold (before): ~133HoM Gold (after): ~109Upgrades: Increases health and damage every 7:30 minutes. Additional creep added initially [...]

Creep Upgrades

The spawned creeps (ie. Treants, Druids, Glaives etc) undergo a number of upgrades throughout the game to allow the game to end faster. There are basically three different upgrades that will happen which are:
Periodical buff to HP and Damage Increase in creep numbers Buff resulting from destroyed Barracks Periodical buff to HP and DamageThis upgrade [...]

Creep Pulling

3.05 Creep Pulling [6.49c]A mini-guide to effective jungling. Thanks to Ironfisto for allowing me to use his pictures and info from his excellent Creep Pulls and Jungling Guide.
Here are some pointers (quoted from Ironfisto):
Corpses takes approximately 15 secs to decay. 2 secs for the flesh to go to the ground, 12 secs for the [...]

Neutral Creeps Useful Facts

3.01 General
Controlled creeps can be easily killed with Devour (Lucifer - Doom Bringer) and Hand of Midas. Hand of Midas doesn’t work on creeps dominated with Helm of the Dominator Creeps dominated by Helm of the Dominator can be heavily damaged by Purge (Diffusal Blade, Medusa - Gorgon and Satyr Trickster) Dominated creeps can’t be [...]

Dominating Creeps

2.0 Dominating CreepsCurrently, there are only 3 methods of dominating creeps.
2.01 Helm of the Dominator
(image taken from DP)
Comments: Can be used by all heroes, which makes it a very versatile item. Lasts for 20 minutes (!) which is more or less a third of your normal one hour match. Only drawback is that it has [...]

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