Knight Davion the Dragon Knight Build and Strategy

Knight Davion, the Dragon Knight Guide By: slicky342
Abandoned and forsaken as a child, the Half-bred Dragon Davion sought refuge from the evils of the world, and from the uncontrollable power growing within himself. His search led him to the doorstep of a mighty Druid, who taught him to tap into the massive energies that lay concealed in his blood - a tribute to his ancient Draconian heritage. A master swordsman, Davion smites his foes in his raging frenzy - transforming at will into an Elder Dragon of destructive fiery rage to crush all those that threaten to vanquish his new home.
So why am I playing DK again?
The best part about playing Dk is that he really does not have any single hero that counters him, unlike most other heroes in the game. DPS heroes like razor and troll are very harassable early with breathe fire and can be beaten late game with your 3.25 second stun. Nukers will lose effectiveness against you much quicker than most other heroes because of your passive regen skill and your ability to harass back with breathe fire. Most other tanks in the game will lose to you in a dps race late game because of your high armor and the life steal from satanic. If you are looking to play a well rounded hero that can farm with the best and go hit for hit with almost any hero in the game then DK is the hero for you.
Pros:
- One of the best tanks
- Full splash frost attack
- Excellent regen and armor
- Relatively easy to use
- Good aoe/farming skill
- A great pusher/defender thanks to EDF
Cons:
- Low mana pool
- Slow attack speed
- Mediocre attack damage
- 250 range stun
I. Hero Skills
II. Skill Build
III. Item Build
IV. Items not to get
V. Lane Selection
VI. Early game
VII. Mid game
VIII. Late game
IX. Good Allies
X. Bad Opponents
XI. Replays
Breathe Fire
Breathes fire at enemy units, which deals damage.
Level 1 - 75 damage.
Level 2 - 150 damage.
Level 3 - 225 damage.
Level 4 - 300 damage.
Cooldown: 12 seconds.
Level 1: 100 mana, 12 sec cooldown.
Level 2: 110 mana, 12 sec cooldown.
Level 3: 120 mana, 12 sec cooldown.
Level 4: 130 mana, 12 sec cooldown.
You should always max this skill out first because it is your way of killing/harassing early and farming throughout the game. DK is lucky to have an aoe farming skill and this is spell is why some try to play him as a caster
. In a tough lane where you lose a lot of HP or might die from last hitting, you can continue to farm and harass back with breathe fire. To make sure you do not waste mana, always make sure you kill a creep with the spell and hit all the heroes in the lane. I generally click behind the creep when using this to harass and in the direction of the hero I want it to hit. If both your opponents are slightly seperated, then click behind the creep and roughly half way between the heroes to make sure your aoe hits all the targets. Breathe fire can also be used to help take down towers early by clearing the enemy creeps, so the enemy tower targets your creeps and not you. When going for a kill you should either use breathe fire right away, or save it for a potential killing blow. Generally an ally will use a ranged stun, then you run in and extend the stun time with dragons tail, and when the stuns wear off and they are out of melee range you should use breathe fire to try and finish them. Just like with most spells in the game, breathe fire does lose effectiveness as the game drags on, but it is still good for clearing creeps mid to late game. All my replays show how to use breathe fire effectively and that is the best way to learn besides trying it yourself.
Dragon Tail
Knight Davion bashes a melee-range enemy target with the fury of a dragon’s tail swipe. Stuns the target and deals minor damage.
Level 1 - Deals 25 damage, stuns for 2.5 seconds.
Level 2 - Deals 50 damage, stuns for 2.75 seconds.
Level 3 - Deals 75 damage, stuns for 3 seconds.
Level 4 - Deals 100 damage, stuns for 3.25 seconds.
Cooldown: 9 seconds.
Level 1: 100 mana, 9 sec cooldown.
Level 2: 100 mana, 9 sec cooldown.
Level 3: 100 mana, 9 sec cooldown.
Level 4: 100 mana, 9 sec cooldown.
The time in which you get this skill entirely and I mean ENTIRELY depends on if you have a lane partner or not. There are some circumstances where if you are soloing you might get this skill if you need it to cancel a hero with a channeling spell, but besides this you generally only get it early if you have a lane partner with another disable or slow. I want to make the point either way that if you do get this skill early game, get it at level 1 for stunning a careless hero at your tower or in combo with a partner’s stun or slow. With the very low increase in damage and stun time only invest 1 point in this skill until later in the game. Late game this skill will be very powerful with your frost attack in level 3 EDF and other partners disables. The only down side to this skill besides the low damage is the low range on the stun. Dragon tail only has 250 range, but it does not have a casting time so you can immediately do another action after stunning someone.
Dragon Blood
Grants Dragon Knight blood from his ancient ancestral dragon heritage, which increases health regeneration and armor.
Level 1 - Increases hp regen by 1 and armor by 2.
Level 2 - Increases hp regen by 2 and armor by 4.
Level 3 - Increases hp regen by 3 and armor by 6.
Level 4 - Increases hp regen by 4 and armor by 8.
Passive
If for whatever reason you are not getting this skill early game, YOU ARE AN IDIOT! This skill is what makes you a real nuisance to opponents who want you to get out of their lane. Whatever you do, you will want to max out this skill second only because breathe fire takes higher priority over picking more survivability (duh). Dragon blood relieves you from having to invest in some regen and armor items that other heroes need to get to be able to survive until they get their first main item. However, you still may need to get more regen or HP if you are against nukers or chain stunners.
Elder Dragon Form
Transforms the Dragon Knight into a powerful elder dragon. Gives 25 movement speed boost. Lasts 60 seconds.
Level 1 - Transform into a Green Dragon with a corrosive breath attack.
Level 2 - Transform into a Red Dragon with a splash attack.
Level 3 - Transform into a Blue Dragon with an extremely powerful frost attack.
Cooldown: 115 seconds.
Level 1: 50 mana, 115 sec cooldown.
Level 2: 50 mana, 115 sec cooldown.
Level 3: 50 mana, 115 sec cooldown.
Elder Dragon Form has received a huge buff in 6.51 by reducing the mana cost to 50, and the cool down now much less. That means late game you will only spend 55 seconds out of dragon form at any time. When the mana cost was 100 for level 1, many people used to skip getting it until level 10/11 because they felt EDF 1 was weak. Well now it is pretty much spamable and it is still one of the best tower killing abilities in the game. Thus, there is no real legitimate excuse for not getting this skill. In 6.52 the animation was improved as well, so no one can complain about it having the worst attack animation in the game anymore. Even if you are not going to get the chance to take down towers before level 11, you should still get this when defending your tower for a ranged attack. Also, it still can serve the purpose of an escape mechanism, which I have done many times to save my ass. Either way, the skill still works the same, but for only 50 mana it is great for pushing, defending, or just spamming now. EDF 1 can also be a great way to harass back against enemies because it deals 100 poison damage over 5 seconds. The bonus damage that is dealt to towers when attacking them with EDF 1 is based off the skill of corrosive breath from ladder, so it does not do damage over time to towers.







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